# Experience

This factor **acts as** a *win chance modifier,* additional to phase (element). Calculated by the difference between pair, **MAX CAPPED at 10%** \
\
Formula: Modifier = (Exp of A - Exp of B) \* 0.1% \
\
E.g. (100-50) \* 0.1% = 5%

**Sample Data and calculation**

Given Attack-Water vs Defense-Fire.\
We get the base chance and phase modifier, which yield a win chance of 35% vs 65%.\
\
**Cases**\
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1\. 200 Exp vs 0 Exp = (200 - 0) \* 0.1% = 10% (Calculation results in 20% but hit a max cap) \
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Calculated win chance will be 45% vs 55%\
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2\. 50 Exp vs 100 Exp = (50 - 100) \* 0.1% = -5%\
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Calculated win chance will be 30% vs 70%<br>


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