# Phase (Elements)

This factor acts as a win chance modifier, which means that in the case of advantage, add rate to the base win chance (getting from the battle position). Use subtract in the case of disadvantage. \
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Rates are as follows: \
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Highly Advantage = 10% \
Slightly Advantage = 5%

**Advantage/Disadvantage diagram** \
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Let’s focus on Wood. From this diagram, it can be seen that: \
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1\. Wood has a high advantage over Earth \
2\. Wood has a slight advantage over Water \
3\. Wood has a slight disadvantage to Fire \
4\. Wood has a high disadvantage to Metal

![](https://lh6.googleusercontent.com/gX7gzgskAwLb28kdAdnkfcKIR31tOAE_N5JLYDXQGIPqLO_vsvHq2eZnO4zQZ2A2IyJMCxvyYjn9IT1pa6c7hwK1apt5ThjlmDVWUuiJIZ4Q1hy1HC_pdPsHFcZq4A2BR_pABtp6IJyp_StDXw)

We then have special phases (elements) which are **Dark** and **Light**.

Dark has a slight advantage over 5 elements beside Light \
Dark has a slight disadvantage to Light \
Light has a slight advantage over Dark \
Light has a slight disadvantage to 5 elements, beside Dark \
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**Sample Data and Calculation** \
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Given Attack vs Defense. We get a base win chance of 25% vs 75% from the battle position. \
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**Cases** \
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1\. Attack-Water vs Defense-Fire = modify win chance of Water by +10% and -10% to Fire \
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Calculated win chance will be 35% vs 65% \
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2\. Attack-Fire vs Defense-Water = modify win chance of Fire by -10% and +10% to Fire \
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Calculated win chance will be 15% vs 85%
