Fusion Battle
  • Fusion Battle
    • Fusion Process
  • Secrets of the Hidden Arenas
    • Hidden Arenas
    • Capacity and Fee
    • Subscriptions & Start Battle Rewards
    • Break Time
  • Arena Lounge Details
    • Arena Lounge
  • Battle Logic
    • Battle Logic Overview
    • Battle Position
    • Phase (Elements)
    • Experience
    • Effort
    • Determine Winner
  • Reward Center Details
    • Rewards Center
    • Tournament Ranking Rewards
    • Fusion Experience & Level Rewards
  • Tournament Schedules
    • Tournament Registration Schedule
    • Tournament Battle Schedule
Powered by GitBook
On this page
  1. Battle Logic

Phase (Elements)

PreviousBattle PositionNextExperience

Last updated 2 years ago

This factor acts as a win chance modifier, which means that in the case of advantage, add rate to the base win chance (getting from the battle position). Use subtract in the case of disadvantage. Rates are as follows: Highly Advantage = 10% Slightly Advantage = 5%

Advantage/Disadvantage diagram Let’s focus on Wood. From this diagram, it can be seen that: 1. Wood has a high advantage over Earth 2. Wood has a slight advantage over Water 3. Wood has a slight disadvantage to Fire 4. Wood has a high disadvantage to Metal

We then have special phases (elements) which are Dark and Light.

Dark has a slight advantage over 5 elements beside Light Dark has a slight disadvantage to Light Light has a slight advantage over Dark Light has a slight disadvantage to 5 elements, beside Dark Sample Data and Calculation Given Attack vs Defense. We get a base win chance of 25% vs 75% from the battle position. Cases 1. Attack-Water vs Defense-Fire = modify win chance of Water by +10% and -10% to Fire Calculated win chance will be 35% vs 65% 2. Attack-Fire vs Defense-Water = modify win chance of Fire by -10% and +10% to Fire Calculated win chance will be 15% vs 85%